Campaign Firstaid Or Reflector

The content in this page is unofficial and not released as part of the game. As such it can change
any moment.

Firstaid Or Reflector

Related characters


  • Autobots

    1. script-character-firstaid_or_reflector_unlocked
      [FirstAid:pointleft] Chief Medical Officer *First Aid* reporting for duty!
      [HotSpot:clap] I’m glad to see you join the fray on Earth my friend!
      [FirstAid] Likewise, this planet needs all the *Protectobots* we can spare!
      [HotSpot:taunt] So… You gonna jump on the front lines? Bust some Deceptichops?!
      [FirstAid] I’ll leave the busting part to you and the others.
      Trying to make sure you all make it home is more than enough for one bot to handle…
      [Ratchet:point] You’re not alone on that one, First Aid! You can always count on our help. Right, Wheeljack?
      [Wheeljack] Right, right. About that, we might need First Aid… ehh… first. This plasma caster is not very stable yet, it *might* blow up.
      [Ratchet:flinch] WHAT?! Not Again!
      … <BOOM!>
      [Bumblebee:flinch] Explosions!? It’s a diversion! To arms! We are under attack!
      [FirstAid:facepalm] Don’t worry Bumblebee, just show me the way to the lab.
    2. script-character-firstaid_or_reflector_1
      [Bumblebee:pointleft] Wait! What are these *Build Bots* doing?
      And who changed their paint job?
      [HotSpot] That would be *First Aid*, and these are…
      [FirstAid] *Shield Drones*.
      I’ve found some Build Bots in an abandoned base a while ago.
      Couldn’t leave them in there, in disrepair, lonely…
      [Bumblebee] Cool! So… they fly around fixing things for you?
      [FirstAid:victory] Close; they are fitted with shielding tech.
      Rather than having them fix things, I reprogrammed them to ensure our fellow Autobots do not get hurt in the first place.
      [Bumblebee] Prevention is better than cure.
      [FirstAid:pointleft] Exactly! Now sit back and open your mouth… No more talking!
      [HotSpot:shakehead] Told you there’s no talking your way out of it Bumblebee.
      [FirstAid] You were right, and remember, you’re next!
      [HotSpot:facepalm] …
    3. script-character-firstaid_or_reflector_2
      [FirstAid:pointleft] Keep still! I can’t help you if you keep moving!
      [Ratchet] Got a minute?
      [FirstAid] Sure, I’m nearly done with this patient…
      [Ratchet:shakehead] Yeah, as for that…
      I think you’d have an easier time if you turned his *Energon mixer* OFF before trying to fix it.
      [FirstAid:pointleft] Perhaps, but removing his power source seems… somehow cruel.
      [Ratchet:point] Anyway, we’ve got another *Autobot* casualty. I placed him in *stasis mode* as soon as he got here.
      [FirstAid:flinch] Oh my… beam laser must’ve cut right through his chest, and there’s mortar shrapnel just about everywhere…
      [Ratchet:shakehead] The vulgar reality of war First Aid; when the pomp and ceremony are stripped away.
      [FirstAid:victory] Worry not, Ratchet! Where there’s *life*, there’s *hope*.
  • Decepticons

    1. script-character-firstaid_or_reflector_unlocked
      [Shockwave:flinch] Warning, malfunction! Multiple life forms passing through the *Space Bridge* simultaneously!
      [npc-Spectro:point] This is no malfunction. Call me *Spectro*…
      [npc-Viewfinder:clap] *Viewfinder*!
      [npc-Spyglass:taunt] …and *Spyglass*! But if your memory fails, you can just call us…
      [Reflector:victory] *Reflector*!
      [Starscream:clap] Oh! Quite an entrance, why don’t you make yourselves… comfortable? The barracks are over there.
      [Shockwave] …
      [Starscream:shakehead] Shockwave, keep your one good eye on those three creeps.
      They’ll snoop around and use their nasty back-stabbing blackmail against you!
      [Shockwave:pointleft] If that’s the case, you should get along with them just fine…
    2. script-character-firstaid_or_reflector_1
      [npc-Spectro:pointleft] Psst! Over here, I think I’ve spotted something.
      [npc-Viewfinder] Well done, now keep quiet and let’s see what we can learn. I’ll sync with the audio feed…
      [npc-Decepticon:thinking] …and if this box you’re selling me doesn’t work?
      [Swindle] Look fleshling, it’s legit. It just needs a low voltage power source. And at this price, I’m practically giving it away!
      [npc-Decepticon:happy] Fine, but it better do the trick!
      [Swindle:clap] Trust me, *Starscream* is in for a shock! He, he, he!
      [npc-Spyglass] …
      What was that?!
      [npc-Viewfinder] I don’t know, but we better warn *Starscream*. We can’t trust that human!
    3. script-character-firstaid_or_reflector_2
      [npc-Decepticon:angry] What are *you* guys doing here?! I have an appointment…
      [npc-Spyglass:point] We’re here to warn Starscream!
      [npc-Decepticon:thinking] Warn him of what?
      [Starscream:flinch] Explain!
      [npc-Viewfinder:pointleft] Of the *package* you hold in your hands, foolish human!
      [npc-Spectro:clap] We saw through your shady dealings!
      [Starscream:tauntleft] What’s in the box *Luca*?!
      [npc-Decepticon:happy] It’s a gift for you. We didn’t get off to a good start, and since it’s your Inception Day…
      [Starscream:victory] Ha! Really?! Pfff…
      There’s only one way I’m opening that box… EXPLOSIVELY! Ha! *<BLAST>*
      [Swindle:facepalm] Wait! WHAT HAVE YOU DONE?!
      It took me ages to source that thing, and you blow it up?!
      If I’d known you’d destroy it, I’d have sold *Luca* one of the dummy copies.
      [Starscream] Huh? What was in that box?
      [npc-Spyglass:victory] Surely a booby trap! Plasma mine? Re-wired mortar shell?
      [Swindle] It was *Cybertron-21*, a *high fidelity holographic battlefield simulator*…
      [Starscream:flinch] A GAME?!
      [Swindle] One of the best, in mint condition too…I thought I could buy it back from you at a lower price…
      [npc-Spyglass:facepalm] Psst! Guys, we better go…
      [npc-Viewfinder:shakehead] …and stick to our original agenda.
      [npc-Spectro:clap] Blackmail and subterfuge it is then!
  • Notice: Undefined variable: campaignId in /volume1/web/tfew/templates/ on line 108

Where does the data come from?

On the Android platform the game includes a configuration file,
which is used to make in game labels and texts more manageable.
The game code uses various keys, and the configuration file lists
which text belongs to that key.

If you have a app that can show you all the files on your device
(for example FileCommander), the file can be located on the internal storage:

  1. Internal Storage
  2. /Android
  3. /data
  4. /com.backflipstudios.transformersearthwars
  5. /files
  6. /LangConfig.bytes

Open the file using a text editor.
(Sharing the file to your laptop via e-mail or other channels might make this task easier.)
Then look for all labels name script-campaign{campaignNumber} to get a sense on what dialogues are
available in the game.


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